The creators then go on to point fingers at 1024 and 2048, which released after them. “First, it started on iOS with a game called 1024 released 21 days after Threes (February 27th). It’s different, but not. The sliding is there, the doubling of cards, the merging, even the art is extremely similar. There are differences. New cards spawn all over the place. Swiping up, down, left or right moves the cards the full distance possible. There are “stones” in the grid that never move. This last feature was likely a choice the developer made based on the fact that the game was too easy. It’s not very fun.”
Next, came 2048 about ten days later. A game system identical to 1024 with one tweak, it removed the stones. Since, the game has grown in popularity after a posting on Hacker News on March 10th. It’s freely available and open source, allows swipes so it can be played on the phone and has spawned many variants since, including our personal favorite: Numberwang 2048.
They also point out that what especially hurt for them was being accused Threes was a clone of 2048. They also point that it took them nearly 14 months to come with Threes and that their game is better and not just working on some automated script.